Dealing with Toxicity in Tower Rush Games

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Crying when you are actually happy might trick the opponent into thinking you made a mistake.

In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.


This article explores the psychology behind emote usage and how to protect your mental state from the toxicity of the arena.


Psychological Warfare


The goal is to force the opponent into a state of 'tilt', causing them to abandon their careful strategy and start playing aggressively out of spite.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • Crying when you are actually happy might trick the opponent into thinking you made a mistake.
  • Be a good sport.
  • Prioritize winning over mocking.

Protecting Your Sanity


For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.


You can focus entirely on counting elixir, tracking their card rotation, and executing your perfect placements without visual distractions.


Response to BMImpact on Gameplay
Getting Angry and Spamming BackGuarantees you will lose focus; you are now playing an emote war instead of a strategy game
Staying CalmPreserves your mental state, allows you to execute a perfect comeback and win the match silently

The True Test of Skill


If a simple animation can ruin your day, you need to step back and reevaluate why you are playing the game.


The best revenge is not spamming a louder emote.



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